Games guides
Notes on the games.
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Afterkind
Civilization games for Android that play offline
Civilization-style games for Android with no internet: what offline really covers, saves, AI rivals, campaign length and fair purchases.
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Afterkind
Empire builder games that finish in a few sittings
Empire builder games are famous for never ending. How turn limits, map size and clear victory routes make a campaign you can finish, and what to look for in one.
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Afterkind
Hex strategy games on mobile: what to look for
What makes a hex strategy game work on a phone: session length, one-hand controls, offline play, AI rivals and fair pricing, and a checklist before you install.
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Chainbreaker
Chain fighting games: what they are and what to look for
What makes a chain fighting game different from a sword brawler: rope physics, wraps and yanks, reach and timing, and what to look for on a phone.
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Chainbreaker
Kusarigama games: the chain and sickle in video games
The kusarigama, a sickle on a weighted chain, and how games turn it into play: reach, entanglement, pulling enemies in, and chain-and-blade combat.
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Chainbreaker
One-handed fighting games you can play with a thumb
Why one-handed fighting games work on a phone, which controls fit a thumb, and what to check before installing: gestures, lanes, run length, pricing.
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Leap of Faith
Endless runner games you can play in a browser
What makes an endless runner good in a browser tab: instant start, mouse or touch controls, short runs, saves that survive, and what to check first.
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Leap of Faith
Parkour endless runners: vaults, planes and flow
What makes a parkour endless runner feel like parkour: vaults with forgiveness, depth to move through, momentum, and a city that is part of the route.
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Leap of Faith
Rooftop chase games: what makes a good one
Rooftop chase games turn running into escape: pursuers, sightlines, blending in, and a moment to leap. What separates a real chase from a runner with a timer.
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Tidegate
Free Myst-like games: what makes one worth playing
What a Myst-like is, what makes a free one worth your evening, and how to tell a real puzzle adventure from a hidden-object game wearing its clothes.
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Tidegate
Lighthouse puzzle games: beacons, keepers and clocks
Lighthouse puzzle games mix isolation, light and machinery. What makes the setting work, what puzzles it suits, and what to look for in one.
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Tidegate
The tide puzzle: how one control reshapes an island
How a tide puzzle works: one global water level, five stops, scenes that change together, and why low tide and high tide make two islands on one map.
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Titan Spine
The best climbing games for Android: what to look for
Climbing games for Android vary from rage climbers to calm ascents. Controls, session length, fall rules and offline play: what makes one worth installing.
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Titan Spine
Climbing games you can play in a browser
Browser climbing games: what you need for one to work in a tab, how mouse and touch controls differ, saving progress, and moving your climb to a phone.
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Titan Spine
Vertical platformers: what they are and what makes one good
A vertical platformer turns the level upward: every move is a climb and every fall costs height. What defines the genre and what to look for in one.