God of War's Chained Blades — as the Whole Game
Chainbreaker is a physics flick-combat arena brawler. Your only weapons are two god-forged chains that exist as real physics ropes: flick to whip, drag to lasso and wrap, pinch to yank, circle to sweep, and two-finger to tether two bodies together. The arena answers with cel-shaded anime spectacle and ragdoll comedy — the physics writes the jokes, and every good run auto-captures a shareable clip. Fight up through five sanctums of the dead pantheon of Kaldera to break the Titan's bindings.
What it is:
- The chain is the protagonist — a simulated rope with mass hitting simulated bodies with mass; the outcome is emergent every time
- One thumb-sheet of verbs — flick, wrap, yank, spin-sweep, tether, slingshot, dash, lane-shift
- 2.5D arenas with three combat lanes and a style meter that ranks D → SS and pays out embers
- The environment is the ammo — spikes, braziers, swinging cages, and levers do the real damage
- Cel-shaded anime motion — smear-frame chains, hit-stop on every impact, ragdoll comedy; the screen is never still
- Local-first — no account, no login, no server; your progress lives on the phone
Coming soon to the App Store & Google Play.
How It Works
⛓️ Every Gesture Is a Physics Rope
Flick for a whip strike, drag to steer the tip and wrap a target, pinch to yank it toward you (or yourself toward it), circle to spin-sweep a crowd, and tether two enemies with a two-finger drag so they clothesline each other. The rope has mass and never tunnels — the outcome is emergent, slapstick, and different every time.
🏛️ The Environment Is the Ammo
Every arena keeps at least three hazard types on screen: spike walls, ledges, swinging cages, braziers, and crusher gates. Hazards hurt enemies far faster than they hurt you, and any kill that uses a hazard or a tether pays more style and more embers than a raw whip. The chain is a manipulation tool first, a damage hose second.
💥 Style Ranks D → SS
Chain your verbs and never repeat yourself: variety keeps the style meter climbing from D to a screaming SS. Style multiplies your ember payout and gates the leaderboards — playing stylishly is the economy. Take a hit and you drop a letter.
🎬 Clips the Physics Writes for You
A triple-kill, a tether double-kill, or an SS rank marks the last few seconds of the run. On the results screen it re-simulates to a clean MP4 with a slow-mo kill frame and a style stamp — replay-based capture, so it costs nothing during play. Every share is an ad the physics authored.
⚔️ Five Sanctums, Five Relics
Break up through five biomes of Kaldera — the Emberdeep Foundry, the Colosseum of Pale Moons, the Storm-Temple of Okeros, the Sunken Pits of Thalvessa, and the Titanfall Ossuary — each with a boss that is a chain-interaction puzzle wearing a spectacle costume. Earn five relic chain-heads, each with its own wrap behavior and a nine-node upgrade tree.
🔒 Local-First & On-Device
No account, no login, no server. Your progress, relics, upgrades, and cosmetics live on your device, and runs are deterministic on-device physics. The only data that ever leaves the phone is a purchase, handled by the App Store or Google Play.
A Look Inside
Made for the Clip-Watching Crowd
🎥 The Clip Sharer
- 8-second auto-captured clips with a slow-mo kill frame and style stamp
- Emergent physics means no two shares look the same
- Chain skins show in every clip — self-advertising style
🥊 The Combo Hunter
- A deep verb set that rewards variety with D → SS style ranks
- Roguelite Edicts that mutate physics constants, not just stats
- A daily challenge with a fixed seed and a global leaderboard
💤 The Anti-Grind Player
- No energy, no timers, no gacha, no currency for sale
- Godsparks and relics are earned by playing — money can't skip the pantheon
- One honest all-access unlock; no subscription to babysit
One Unlock Breaks Every Chain
The complete first biome — the Emberdeep Foundry, its six arenas and two bosses, the Emberfang relic's full upgrade tree, and the daily challenge — is free forever. The free biome is the trial. The Full Circuit is a single one-time purchase that unlocks Biomes 2–5, every boss sanctum, circuit mode with Edicts, and the Titanfall ending. Chain-skin sets are pure cosmetic (they change your clip, never the fight), and there are no subscriptions and no currency for sale.
The Full Circuit
A single one-time purchase — Biomes 2–5, all boss sanctums, circuit mode, and the finale. Also makes the revive ad-free. Yours forever.
Chain-Skin Sets
Cosmetic Court sets — new trail VFX, link shapes, and colorways. Pure style, zero stats. Shows in every clip.
All Chain Skins
Every chain-skin set, including all future Court releases. One-time, and always priced below buying the sets separately.
Prices may vary by region and are shown in the app at the time of purchase. All purchases are one-time (non-consumable) — there are no subscriptions and nothing auto-renews. Embers and Godsparks are never sold. One optional rewarded ad per run can revive you at half health; it is opt-in only and ad-free for Full Circuit owners — no banners, no interstitials, ever. Restore Purchases is available on every purchase screen. See our Terms and EULA for full purchase details.
Privacy First — Your Run Stays on the Phone
Chainbreaker is built local-first. Here's exactly how it works:
- No account, no cloud, no server. You don't sign up or log in. There is no backend that receives your data — nothing to leak and nothing to fail mid-run.
- Your game stays on the device. Progress, relics, upgrades, embers, cosmetics, and settings are stored locally on your phone.
- No third-party analytics or cross-app tracking SDKs. Chainbreaker does not use advertising identifiers or cross-app tracking, and there are no banner or interstitial ads.
- Everything runs on-device. The physics, style meter, and clip re-simulation are deterministic on-device logic — no network connection is needed to play.
- One billing helper. The only data that ever leaves your phone is purchase data, handled by Apple, Google, and our purchase provider to unlock and restore optional content. If you opt into the rewarded revive, its ad is served by Google AdMob (with consent where required) — no personalized-ad tracking.
For complete details, see our Privacy Policy, Terms of Service, and EULA.