Shadewick app icon — a warm lantern casting a blue umbral shadow of an old staircase

Shadewick

Light casts shadows into the world that used to be there.

A Myst-Like Shadow-Puzzle Adventure in a Town of Eternal Dusk

Shadewick is a Myst-like, point-and-click shadow-puzzle adventure where every light casts its shadow into a second, older world — and you solve puzzles by lighting rooms so their shadows rebuild the place that used to be there. You arrive with the last unhooded lantern. Drag it across each hand-built 2.5D street diorama and its projected shadow re-drapes over the ground and the buildings; wherever the shadow falls, the ink-wash umbral world shows through — the town as it once was — and it is walkable. It runs entirely on your phone: no account, no ads, no analytics.

What you do:

  • Drag a lantern to cast true projected 2.5D shadows that skew and stretch with distance
  • Reveal the walkable umbral town wherever a shadow falls — walk an old staircase inside a wall's shadow
  • Shape shadows to open doors, and carry umbral objects through corridors of darkness between scenes
  • Restore a great hooded lamp in each of five town quarters, then invert the hour in the finale
  • Take rubbings of the residue and get escalating lampwright-proverb hints — rule-based and on-device
  • Play fully offline and local-first — no account, no ads, your progress never leaves the phone

Coming soon to the App Store & Google Play.

Contemplative and a little eerie — never horror. Shadewick is a quiet, atmospheric mystery. It leans into wonder and unease, not scares or gore.
Shadewick scene — a dusk-lit 2.5D street diorama with a glowing lantern casting a projected shadow that reveals the ink-wash umbral world

How It Works

🏮 Shadows Are Doors

Shadow isn't absence — in Shadewick it's residue, the shape of whatever stood in a spot longest. Wherever a cast shadow falls, the umbral world of the old town shows through, and it's real: the old staircase exists inside a wall's shadow, usable while the shadow holds.

🔦 True Projected 2.5D Shadows

Occluders are depth-placed planes and your lantern has a real position and height, so each shadow skews and stretches with distance exactly like a shoebox theater. Move the lantern in x and z and the shadows visibly re-drape over the diorama — where an object stands is part of the answer.

🧩 Point-and-Click Shadow Puzzles

A true light-and-shadow mystery, not a twitch game. Compose a keyhole of shadow to open a vault, herd a figure who flees your light, or shuttle an umbral object across four scenes with mirrors — set it all up, then commit.

🗺️ Five Hooded Quarters

Restore one great hooded lamp per town quarter to permanently widen the umbral overlap. Light all five and the finale inverts the hour: light becomes residue, and shadow becomes now.

📖 Hints That Stay Cryptic

Take a rubbing of any suspicious surface and the lampwrights answer in proverbs — “residue remembers weight, not wishes” — escalating to a drawn diagram only after you've truly been stuck. Every hint is rule-based and on-device, never a chatbot.

🔒 Offline & Local-First

No account, no login, no cloud, no analytics, no ads. Every light placement, restored lamp, rubbing, and story flag lives in a local save on your phone. Your progress never leaves the device.

A Look Inside

Made for Players Who Love

🕯️ Myst & Atmosphere

  • A quiet, hand-built world you explore at your own pace
  • Point-and-click puzzles solved by thought, not reflexes
  • A dual-world register: warm lit ruin vs. cool ink-wash umbral town

💡 Clever Mechanics

  • Real projected-shadow geometry where placement is the puzzle
  • Two-world objects that exist only inside shadow
  • A finale that inverts light and shadow entirely

🔕 No-Nonsense Games

  • Fully offline — no account, no sign-up, no ads
  • A generous free quarter, then one honest one-time purchase
  • Progress stored only on your device

Unlock Shadewick

The entire Wick Quarter is free — the full lantern-and-shadow mechanic, rubbings, proverb hints, and its first great-lamp restoration, with no account and no card needed to start. A single one-time unlock opens the other four quarters, the inverted finale, and the deepest lampwright-diagram hint tier. Buy once, keep forever — never a subscription.

Prices may vary by region and are shown in the app at the time of purchase. Shadewick is sold as a single non-consumable one-time purchase (shadewick_all_access) — there is no subscription, no auto-renewal, and no free trial, because the free quarter is the trial. Purchases restore on a new device with Restore Purchases. See our Terms and EULA for full purchase details.

What is Shadewick?

Shadewick is a point-and-click shadow-puzzle adventure game from Adelyons Software LLC, set in a town of eternal dusk. You drag a lantern across hand-built 2.5D street dioramas, and its projected shadow reveals the ink-wash umbral world of the old town, which becomes walkable wherever that shadow falls.

The game plays entirely offline and local-first: no account, no ads, and no analytics. Every light placement, restored lamp, rubbing, and story flag is stored only in a local save on your phone.

Frequently asked questions

How do you play Shadewick?

You play by moving light. Drag your lantern across a hand-built 2.5D street diorama and its projected shadow skews and stretches with distance, re-draping over the ground and the buildings; wherever that shadow falls, the walkable umbral town shows through. Puzzles are solved by placement and thought, not reflexes.

What is the umbral world in Shadewick?

The umbral world is the ink-wash town as it once was, visible only inside cast shadow. In Shadewick, shadow is not absence but residue, the shape of whatever stood in a spot longest, so an old staircase can exist inside a wall's shadow and stay usable while that shadow holds.

Is Shadewick a horror game?

No. Shadewick is contemplative and a little eerie, but it is not a horror title and it contains no gore. It is a quiet, atmospheric mystery that leans into wonder and unease rather than scares.

Can you play Shadewick offline?

Yes. Shadewick is fully offline and local-first, with no account, no login, and no network connection needed to play. Your progress is stored in a local save file on the phone and never leaves the device.

Does Shadewick use AI to generate its hints?

No. Take a rubbing of a suspicious surface and the lampwrights answer in proverbs, escalating to a drawn diagram only after you have truly been stuck. The hint engine and the shadow geometry are deterministic, rule-based logic that runs entirely on your device, with no language model and no network.

How much does Shadewick cost?

The entire Wick Quarter is free, including the full lantern-and-shadow mechanic, rubbings, proverb hints, and its first great-lamp restoration, with no account and no card needed to start. A single one-time purchase, Unlock Shadewick ($9.99), opens the four gated quarters, the finale, and the lampwright-diagram hint tier. It is never a subscription, and prices may vary by region.

Who is Shadewick for?

Shadewick is made for players who love Myst-style point-and-click adventures, a quiet hand-built world explored at their own pace, and puzzles solved by thought instead of reflexes. It also suits anyone who wants a game with no sign-up, no ads, and no nonsense.

Does Shadewick collect personal data?

No. Shadewick has no account, no cloud, and no server, and it uses no ads, no advertising identifiers, and no third-party analytics. The only data that ever leaves the phone is purchase data, handled by Apple, Google, and RevenueCat solely to validate and restore the optional one-time unlock.

Privacy First — Your Progress Stays on the Phone

Shadewick is built local-first. Here's exactly how it works:

For complete details, see our Privacy Policy, Terms of Service, and EULA.

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